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![]() an OBJ of the first frame of the animation. ![]() We’ll need to export two things to Blender for this to work: In my example I have a primitive that jumps up and down, made up of three keyframes. You’ll need the full version of aniMate 2 and a copy of Blender to follow the steps below. While I haven’t found a way to fix that script, there’s a workaround by importing the animation first into Blender, and then from Blender as OBJ sequence. There’s a script floating around the DAZ Forums by an unknown author, but sadly it’s stopped working after version 4.12. ![]() In this article I’ll show you the steps necessary to export an animation as OBJ Sequence from DAZ Studio.
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